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Ultra character map review
Ultra character map review





ultra character map review

Free-for-all and Team Deathmatches are rowdy killing sprees that play out on smaller portions of the map, while the bigger Team Objective matches open up the entire stage and sport multi-tiered objectives specific to each map. I also appreciate the option to switch instantly between a first and third person perspective, which makes battles more dynamic depending on your mood.

ultra character map review

That's a good thing, because combat is fast-paced, bloody, and in-your-face.

ultra character map review

In contrast, it may not feel as deep of a system as other games, but it's easier to parse when you're in the midst of a crowd with weapons swinging every which way. Combos are simple to pull off and other moves like feints or special class-specific attacks utilize accessible keyboard commands. Basic swings, jabs and overhand attacks are handled with the left mouse button and the mouse wheel, while blocking only takes a single click of the right mouse button. Unlike War of the Roses, where there's so much depth and variation among attacking and blocking that it can get unwieldy, Chivalry takes a more user-friendly approach. Part of what makes the melee combat so satisfying is its speed and simplicity. You can carry a heavy primary weapon, a lighter secondary weapon, and an unlockable special item into battle, which leaves ample room for tinkering until you find the sweet spot loadout-wise. There's a lot of different gear to open up for each character. Each class' basic loadout can be expanded by hitting certain kill quotas with a given weapon, unlocking the next one in line. When you get down to it, the broad range of weapons is what really set each warrior type apart in function and helps complement their inherent strengths. Admittedly, I love the Archer's arrow cam, which is a cool feature, but long-range combat is nowhere near as fun as it should be - it feels unnecessarily punitive. Using a bow in Chivalry is sluggish, imprecise, and far more of a hassle than it's worth.** Other classes also have access to secondary short-range missile weapons too. While these three melee-oriented classes each let you make substantive contributions in battle, Archers are the weakest link. Sacrificing armor for speed, Men-At-Arms are zippy warriors who can quick-dodge. Vanguard look similar but are more moderately armored, can charge short distances, and are adept at wielding heavy spears and polearms. On one end of the spectrum you have heavily armored Knights - powerful and capable of absorbing lots of damage at the cost of speed. The quartet of unique class types is more versatile than it first appears.







Ultra character map review